Looking for:
installation – Installing Maya on Ubuntu Linux – Ask Ubuntu

Welcome to Mocha, tracking and rotoscoping tools that make your tracking and rotoscoping work much easier. Our tools are based on our proprietary Planar Tracking technology, an awesome approach to 2D tracking which will help you to generate accurate corner-pins and track and transform your roto splines in a powerful way. Tracking and rotoscoping are part of almost any visual effects project. For 2D tracking, point trackers are most commonly used, but to get good point tracks requires a mix of experience and luck.
If the point being tracked exits frame, you get into offset tracking, which presents its own set of challenges. If it all fails, you are into hand tracking, which is time consuming and very hard to get accurate. Mocha is a 2D tracker that requires less experience and luck to be successful with, does not require the image to be primed and is less likely to require a lot of tricks or hand tracking on difficult shots.
In Mocha splines are used for both tracking and rotoscoping. This is a different method from standard 1-point or multi-point tracking tools. This is itself a difficult task, especially when tracking a shot that was not originally designed to be tracked.
If you wish to also track rotation, perspective and shear you need even more clear and consistent points to track. Even when using multi-point trackers to impart rotation and scale to the roto spline, the results are often unusable if there is any perspective change during the shot.
A plane is any flat surface having only two dimensions, such as a table top, a wall, or a television screen. Even as an object leaves and enters a frame, there is usually enough information for the Planar Tracker to maintain a solid track of the object.
When you work with the Mocha tools, you will need to look for planes in the clip. More specifically, you will need to look for planes that coincide with movements you want to track.
If someone is waving goodbye, you can break their arm into two planes – the upper and lower limbs. Although not all of the points on the arm sections actually lie on the same two-dimensional surface, the apparent parallax will be minimal. With the addition of PowerMesh, subplanar tracking is also possible, tracking warp and bending of objects that standard planar tracking would struggle to do alone. See the section on Exporting to Alembic for more details on how to use the format.
This option is also available in the plug-in render options so you can easily unwarp an area, modify it, then rewarp with a copy of the original effect. Out of Process Mocha Plug-In: The Mocha Plug-in now operates as a separate process, which allows far greater resource management and stability.
See the separate Python Guide for more details. To quickly get familiar with Mocha before you dive into the rest of the manual, here is a breakdown of the interface and its controls. Mocha begins in the Essentials layout, which provides a simplified interface for basic tracking and roto. The Essentials panel on the left side of the window combines everything you need for a basic track. To attach a spline layer to an existing track, or detach it from a track entirely.
These buttons control viewing and expanding the surface. See Tracking Basics for how to use the surface effectively. Show surface tracking data : Reveals the blue surface that represents the tracking data.
Show grid: Reveals a useful grid for lining up the surface or monitoring for drift in a track. Align surface: Expands the surface to fit the dimensions of the footage on the current frame. Like the Essentials layout, this layout is optimized specifically for roto sessions where only the most necessary panels and tools are shown.
If you want to reduce all clutter entirely, the Big Picture layout is very useful for previewing shots without any elements getting in the way. These can either be access by right clicking the area of the interface and choosing a GUI element to show or hide, or selecting from the View menu. Any changes you make to a layout will not be saved unless you choose View Layout Save Current Layout.
For example if you like the Essentials layout, but would like the Advanced toolbar from the Classic layout:. You can add, order or remove layouts from the Manage Custom Layouts dialog in the same sub-menu.
If you have made changes to a saved layout want to revert back to the saved version, just choose View Layout Revert to saved. If you want to revert back to the original default layout, just choose View Layout Revert to default.
At the very top of the interface you have the tools that form the brunt of your time inside Mocha. Select: Selection tool for splines and points. Hold the button to choose between Marquee selection and Lasso selection. Select Both: Selects both the Inner spline points and the edge points. Hold this button down to select further options See below. Select Auto: Automatically selects between Inner and Edge points.
Useful for lining up individual splines. Rotate: Rotate selection around the axis of the point you click in the viewer. Transform Tool: Toggles the transform bounding box for manipulating selections. Show Planar Grid: Toggles a grid relative to the planar surface view. You can adjust the number of grid lines under Viewer Preferences See below.
Align Surface: Expands the layer surface to fit the dimensions of the footage at the current frame. All tracked data is made relative to this new alignment.
Proxy Scale: Adjust the resolution of the footage for performance Mocha Standalone only. Show Layer Mattes: Toggle on or off to show the mattes. Select from the dropdown to choose the type of matte. Color Layer Mattes: Fills matte with Color. Decreasing the value lessens the opacity. Overlays: Toggles all viewer overlays, including splines, tangents, surface and grid.
Show Layer Outlines: Toggles all spline overlays, including splines, points and tangents. Show Spline Tangents: Toggles spline tangents view. Select from the dropdown to choose the type of view. View Mesh: Toggles Mesh view. Select from the dropdown to choose either the mesh or just the vertices. Stabilize: Turns on stabilize view. This centers the footage around your tracked surface. Trace: Turns on the traced path of the tracked surface.
You can adjust the amount of frames to trace under Viewer Preferences See below. Enable Brightness Scaling: Toggles brightness adjustment to work with low-contrast footage. Viewer Preferences: Adjustments dialog for parameters such as grid lines and trace frames. Also controls for viewer OCIO colourspaces.
Reset In-Point: Set the in-point back to the start of the clip. Current Frame: The frame the playhead is currently on. Enter a new value to jump to that frame. Reset Out Point: Set the out point back to the end of the clip. Zoom Timeline to full frame range: Resets the timeline scale to the full range of frames. Play Controls: Controls for playing back and forth and moving one frame at a time.
Tracking Controls: Controls for tracking back and forth and tracking one frame at a time. Go to Previous Keyframe: Jump to the previous keyframe set in the timeline for that layer.
Go to Next Keyframe: Jump to the next keyframe set in the timeline for that layer. Add New Keyframe: Add a new keyframe at the current position for the selected layer. This only appears if you are not hovering over an existing keyframe. Delete New Keyframe: Deletes the keyframe at the current position for the selected layer. This only appears if you are hovering over a keyframe.
Delete All Keyframes: Deletes all keyframes on the timeline for the selected layer. Autokey: Toggles automatic key insertion when moving points or adjusting parameters. Align Selected Surfaces: Aligns the selected layer surfaces to the dimensions of the footage at the current frame. Toggle Active at current frame: Activates or Deactivates the layer on the current frame. Group Layer: Groups the currently selected layers.
If no layers are selected, creates an empty group. Blend mode: Dropdown to add or subtract your spline to the current layer. Invert flips this. Insert Clip: Insert a demo clip to preview your track. You can use one of the defaults or import your own. For preview purposes only. Can also be set to None.
In Mocha v5 we introduced manual cache clearing to allow you to clear the Mocha cache at the project, render or global level. Some interface elements change when using Stereo footage. This section covers what new icons appear and how to interact with them.
(PDF) Pro Unity Game Development with C# | Lux TrujilloLicense was not obtained issue – Simply Maya User Community
Next piece of the puzzle, no errors this time, and a successfully created Quicktime file. This setting applies across all products. When a client machine crashes, the license is still checked out by the license server нажмите для деталей the time out period. Are you still seeing the error after launching CAD from the folder listed above? Double-click the downloaded file it will be named LGS.
Autodesk maya 2013 license was not obtained error 20 free
Grabbing the framebuffer was an interesting tip, but unfortunately did not bear any fruit. Did you run the ‘bt’ command after it seg faulted and gave you back the gdb prompt?
The stack info may not even be helpful. I just wondered if it would highlight what specifically it was trying to do when it crashed. The problem now is that it tries running a playblast with Viewport 2.
Is /30012.txt any way of playblasting without Viewport 2. Or any way of disabling it entirely?
Alternatively, what kind of drivers can I install to emulate whatever it needs, e. It might not work with Legacy either. Sorry, that yum command should have been:. Next piece of the puzzle, no errors this time, and a successfully created Quicktime file.
My guess is it successfully creates the file and is just about to fetch images from the viewport which one? Python Programming for Autodesk Maya. Marcus Ottosson. Reply to author. Report message as abuse. Show original message. Either email addresses auyodesk anonymous for this group or you need the view member email addresses permission to autodesk maya 2013 license was not obtained error 20 free the original message.
Justin Israel. Maybe you are missing video drivers in the bare bones image? And also, you might get a better idea of what Maya was doing when it crashed if you debug it with gdb? Thanks Justin. Passing the display did not make a difference, possibly because the docker image is being run in reror another virtual machine that also does not have a window manager installed. The goal is нажмите чтобы узнать больше run this on something like Travis.
The gdb route seems promising. I just can’t wrap livense head around how to use it with mayapy, or how to pass additional flags to mayapy like a script so it can run on its own. Marcus Ottosson konstr Nicolas Chaverou. Yea, I wonder if it is even possible to run this on a Travis CI, unless you can be sure there is a graphics card available on the runner and that your environment has graphic drivers installed. Python 2. Type “show copying” and “show warranty” for details.
No I did not. Doing it now, it simply says “No stack”. Maybe there was an error when gdb started up, with it not being able to load the binary. Oh well. Got this somewhat further, with newfound knowledge of Xvfb. VP2 Error : Failed to initialize graphics device. Fredrik Averpil. Please check your video card and driver to ensure that a minimum amount ,aya memory exists MB. VP2 Warning : Insufficient shader level capabilities.
Vertex 3 vs 4Geometry 0 vs 0 Pixel 3 vs 4 VP2 Warning : Graphics hardware feature level insufficient to support renderer 2 vs 4 The file is, however, bytes and contains no images. Libquicktim 65 20 56 69 64 65 6 f 20 4 d 65 auyodesk 69 61 20 48 61 e Video Media Ha 6 e 64 6 c 65 72 00 00 01 37 6 d 69 6 e 66 00 00 00 ndler Linux Alias Da e0 74 61 autodesk maya 2013 license was not obtained error 20 free 48 autodesk maya 2013 license was not obtained error 20 free 6 e 64 6 c 65 72 00 00 00 24 autodesk maya 2013 license was not obtained error 20 free 69 ta Obtainer You received this message because you are subscribed to the Google Groups “Python Programming for Autodesk Maya” group.
Geordie Martinez. Yes you CAN subprocess without viewport 2. I’ve been having the problem as well at work. I eventually narrowed it down to the synColor folder in the prefs as well as synColor config. I think it’s back.